SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

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SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

SUNSHAPERS 30SPF Sun Cream and Hot Cream for Women | Sun Protection plus Super Concentrated Cellulite | Tan Developer and Fast Fat-Burning Formula | Flat Belly, Slim Waist and Legs | 200ml

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Basically, Yihn-Tol is the canary of the Jagged Cliffs, its there to hold the line against all the horrible stuff and once it finally gets torn off the cliff-face everyone else knows shit has gotten real bad. Most are just products of life shaped creations, for instance leather or chitin harvested from creatures bred to produce it, or creatures bred to produce horns that, when shed, make excellent spear-tips, plants that grow spiked-club branches, that sort of thing. These objects are treated as normal. The second largest halfling community is Pareth, home to about 3,500 people. The city is known as being particularly friendly to windriders and almost every business gives preferential treatment to them. It also has the second largest life-shaper sanctuary, bored into the side of the cliff by (now lost) life-shaping digging techniques, making it the only existing subterranean rhul-thaun structure (really...not only do halflings refuse to life on flat land, they won't maybe dig a bit inside the cliffs too?) Ritual Knowledge: Knowing the right way to spin your fork when eating or which foot to balance on when apologizing to a merchant for soiling yourself in his store. Pretty much essential for living a normal life in rhul-thaun society. Clone: You can clone life-shaped creations and they don't suffer the normal problems of multiple active clones.

Shapers of the 80s revealed that Ross made the first move by tweeting that he had resigned, after which Martin Kemp went on ITV to flannel around the issue, barely mentioning Ross but yearning for the day Hadley would rejoin Spandau, saying this was “what people really want”. You can still hear this clip, below. Equally tactless had been Gary Kemp giving a killer “no future” interview to an American blogger only one month earlier. “There are no plans for Spandau going into 2020,” he’d said, and we reported that car-crash interview here too, in all its insulting detail. LISTEN TO THE CRUCIAL PART OF MARTIN’S ITV INTERVIEW 2019: http://www.zen19954.zen.co.uk/Shapers/TV-MKonSB-190524-0956.mp3

Want to know how much a government clerk makes in ghav-egoths every month? Well then have I got the chart for you: Finally, we get a bit of commentary on how weird the halfling cities look to outsiders, tiny scale, organic styles of architecture and a tendency to think vertically rather than horizontally. But here's the thing...don't they pretty much control everything already? Literally everything from clothing to buildings to food is produced by them and their creations, they have a monopoly on literally every important product and its already stated that the clan leaders will pretty much bend over and kiss their own asses if the life-shapers tell them to, because if they don't then the shapers could simply say "no more food for you until you agree." The next section (about 5 paragraphs after the word is first used) is about the Har-Etuil which apparently means "Judgement Makers". Apparently they hold meetings with each other twice a year in the halfling capital of Thamasku. however, their primary day-to-day work is as a judge or arbitrator. Halfling society has no capital punishment but does banish murderers (which they consider the most serious crime) to the swamp at the base of the cliffs...which is basically the same thing. They never use imprisonment as a punishment, apparently punishing only with things like labor or forced restitution. Well, apparently not all halflings are awesome, murderous mini-tarzans. Far, far to the west beyond the Tablelands is the Jagged Cliffs, home of the last "civilized" halflings in Athas. The Jagged Cliffs are a nearly sheer mountain range, as tall as two miles in places and stretching hundreds of miles in either direction. At the base of the cliffs is a fog shrouded, mutant-filled swamp.

So, let's just summarize what a pain a life-shaped item can be. Let's take a fun item like the Warstaff. The warstaff is a 4 HD tissue. Here's a rundown on what you need to keep in mind with it: What he has actually discovered is a magical item: one designed specifically to destroy the life-shaped. He found it in the swamp along with several of his companions, who all died. The slaughter prevented him and his companions from actually recovering the item. The item is an ancient creation by Rajaat himself who, realizing that he might have uncomfortable encounters with the halflings, created the item (called Full body organic suit that secretes a natural oil, making whoever wears it very slippery. It only secretes it on demand and the oil lasts for 4 hours at which point it takes 24 hours to restore its supply. While oily you can't be grappled, chained or tied up, etc. Haste: works on the lifeshaped. It claims it helps with things like Flashlances as well...but its not clear how. First thing we're told is that player characters should not be allowed to be life-shapers: the skills involved are too complex, lengthy and restricted to be available to adventurers. So that's at least a 50% reduction in interest right there. And admittedly, its not like Life-Shaping is all that impressive to begin with...once you get over the novelty of it its easy to realize that advanced psionics or arcane magic leaves it in the dust and even basic stuff like elemental clerics are going to be able to pull off much more impressive shit than your average life-shaper.Oddly enough although windancing is listed as a Non-weapon Proficiency, it does not appear on the Windancer's list of bonus, required or even recommended proficiencies.

Finally, we have Kits (2nd edition's class variations which range from minimal to drastic). All are warrior or rogue kits and oddly none focus on life-shaping. The rhul-thaun use ritualized ceremonies and practices for every sort of interaction. major events such as weddings, legal disputes or political activities can take ages just from the layers of formality involved. Even minor interactions involve extremely specific protocols. So now we get to the part of the rhul-thaun that's actually a little bit interesting: life-shaping. Another in the "cloak" series. Can you guess what it does? This one isn't a living creature, it's really just a naturally waterproof substance shaped into a cloak. This large pod builds up a store of static electricity within specialized organs and can release it as a 6d6 Lightning Bolt equivalent. The bolt is shot from a wand connected by an organic cord to the main body of the creature. The generator produces a new "charge" every 15 minutes but can only charge up if left still: transporting it ruins the recharge. Hung from a soar whale it can be moved, but even then has a 25% chance to ruin a given recharging period.This is a sponge which can absorb up to five times its volume in liquid, releasing the liquid when squeezed. You may notice that the text on the sidebar is so tight that they sometimes manage only a single word per line. You may also notice from the interaction presented at the start of the chapter that life in Rhul-Thaun civilization would be brutally annoying to roleplay. One of the biggest cultural elements of Rhul-thaun life is ritual. Everything is ritualized and performed in very specific, often very intricate patterns. They have formal ceremonies for greetings, eating, dressing, selling, buying, fighting, dancing and just about everything else. Despite this there is no real religion to speak of among the cliff-halflings. Of course, there are no gods in Dark Sun to begin with, but unlike most other cultures they don't have cults or false dieties (like the sorcerer-kings). They have a generalized reverence for the power and strength of nature and life, but they don't usually worship the elements directly...they're seen as important but not usually worthy of veneration. Those Rhul-thaun who do decide to become elemental clerics are tolerated, except those who choose the element of fire which is seen purely as a source of death and destruction and is completely outlawed.

Thri-kreen are the halfling's greatest enemies. Not the nomadic, hunting obsessed thri-kreen of the Tyr region...the thri-kreen to the west of the Jagged Cliffs are an expansionist empire whose desire for conquest is stymied only by the barrier of the Jagged Cliffs. As far as the halflings are concerned the Thri-kreen are not a part of nature and should be exterminated for the sake of all other living things...of course they don't have anything like the resources needed to challenge the thri-kreen empire and can only hold their own, aided by the natural barrier of the cliffs. Better hope no PCs from the east come with a Kreen in the party.

Map of Tanning Companies in Northern Ireland

It even notes that life-shapers have threatened clan leaders with the possibility that they possess a virus that would kill all life-shaped creations. Of course this is false, and ridiculous, considering that no one would have more to lose from that act than the life-shapers themselves. The smallest full-fledged village (800 people), it used to be a luxury retreat for the rich and the traditional home of the High Lord. But since there are no more High Lords its now just a small, fairly nice little village. June 2018: Spandau Ballet showcase their new recruit, vocalist Ross William Wild at their debut gig in Subterania Plant/Animal growth: 50% chance to work but otherwise functionally doubles the object's size. Although it notes that this generally doesn't improve it (although I guess you could make weapons bigger). This is a functional short sword, on top of the normal short sword damage it also functions the same as the life-leech mentioned in the weapons section: +1d12 damage on the first hit as it rapidly absorbs water and nutrients, then +1d6 on each hit afterwards because of a sedative.



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